Tsukuba 2005 for Assetto Corsa


This track was made by Polar Blue 21 for GPL and converted and enhanced by zwiss for GTR2. The rF conversion and optimization was done by Rainmaker and Philrob.
Tiago Lima brought the rF version to Assetto Corsa. The overhaul of the AC version was done by Rainmaker.
I hope Tiago don't mind it if I release a overhaul of his AC conversion. I also did not mind it that he took my rF version ;)


Features:
-AI and pit lane
-22 pit boxes
-replay cameras
-working track map
-support for hot lap mode
-support for time attack mode


Get always the latest version here:
http://www.mediafire.com/download/11c5u7gtxa7ti3y/Tsukuba+v1.2+by+Rainmaker.7z


If you like it you can send a donation here:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RRGJ6TV8PFL8Q


v2.1
-added vao patch
-gates for time attack mode
-night lights

v2.0
-added CSP support: GrassFX, RainFX
-made cropped outline for that tiny track map at loading screen
-shader overhaul
-added loading screens
-new UI

v1.6
-complete new ai
-new previews and UI data
-fixed missing circuit tag (for Content Manager user)

v1.5
-renamed the track to avoid misunderstandings with the Tiago Lima version
-now up to 22 cars!
-fixed a fence shader
-added 3D grass

v1.43
-fixed a tree hanging in the air
-changed a texture

v1.4
-improvement of the shadows, especially round objects are looking better now, the corner edges of the road too, example http://s20.postimg.org/3sxx8t1rx/Enna_v1_01.jpg
-harder ffb for the curbs 
-added mediafire link in the read me, so you can always look for a update
-recovered the s/f line
-fixed pit boy issue
-new shader for the skybox to match with AC 1.4
-several other texture and shader improvements
-new ai
-reorganized starting grid
-added collisions object around the track -> better performance

v1.3
BIG UPDATE of all tracks for AC v1.3!

general improvements to all tracks:
-fixed and edited cams
-made reverb optional (if track had one)
-added support for time attack mode (if track did not had it already)
-further optimized ai for some tracks
-checked all tracks for the correct fuel consumption
-added new start cameras

v1.2:
-skipped to v1.2 to avoid misunderstandings between v1.01 and 1.1
-complete overhaul of all shader settings
-new material and surface: carpet
-support for time attack mode

v1.01:
-new grass shader avoids visible texture repeating

v1.0:
-AI
-cams
-correct keys (grass, sand, ...)
-new (original) startlights
-reworked nearly all shader
-many, many, many more little fixes





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From the original gMotor2 track:

Tsukuba 2005 v2.1 for rFactor by zwiss, rainmaker87 and philrob


The track
=========
The Tsukuba Circuit is a famous race track located in Shimotsuma, a neighboring city of Tsukuba, Japan. It is 2,070 metres (1.29 mi) long, has 32 pits and the longest straight is 437 metres (0.272 mi) long The track has a large variation in corners ranging from wide sweepers to hairpins.

The original
============
This track was CREATED by 'Polar Blue 21' for Grand Prix Legends and released on February 21, 2004.
I released version 1.0 as a pretty simple conversion, but V2.0 is 90 % redone.

The conversion to rFactor
=========================
The GTR2 version was converted by rainmaker87 with friendly support by philrob that did the starting lights and several fixes. Thanks again.

The conversion to GTR2
======================
Dutchdevil gave zwiss permission to use his GTL version to create a GTR2 version.
Zwiss did not get in contact with Polar Blue 21, but since GTL was allowed, Zwiss had no reason to believe the original author would mind that a GTR2 version was made.

UPDATE 2.1
==========
-RFE Plugin Series support
-new color for the grass texture
-finally a more suitable venue name
-new sky
-other small adjustments

UPDATE 2.0
==========
- conversion to rF with friendly help from philrob
- 90 % of the track is totally new... objects and textures
_ new cam files by patrickramirez
_ new AIW file done from scratch

Credits:
========
- original track made by 'Polar Blue 21' for Grand Prix Legends
- GTR2 LODS made by Taku
- cams by Patrick Ramirez
- Simbin and ISI for objects and textures here and there.


Have fun!

